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- Path: Norway.EU.net!usenet
- From: patrick.hanevold@login.eunet.no (Patrick Hanevold)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Amiga doesn`t need Pl
- Date: 1 Mar 1996 17:21:47 GMT
- Organization: EUnet Norway
- Message-ID: <1107.6634T858T1924@login.eunet.no>
- References: <john.hendrikx.4i1r@grafix.xs4all.nl>
- NNTP-Posting-Host: pc4.asker-pm2-1.eunet.no
- X-Newsreader: THOR 2.22 (Amiga;TCP/IP)
-
-
- PH>> Not true. Our handles modulo and such.
- PH>> Thats 160x128x8(2x2) 25fps.
-
- >Explain please, you must have found a new technique in doing BlitterC2P then,
- >as modulo's are normally in use for C2P specific things.
-
- We are releasing it soon.
- For those who are waiting: its allmost finish. We rewrote the whole thing,
- thats whats taken time. Sending emails will not get it out sooner.
-
- > >> There is no (good) clone because it requires a 040 + fast Chunky
- > >> gfx-card, period. Caused of course by the fact that 040 + fast Chunky
- > >> gfx-card is a rare combination found in the Amiga world.
-
- PH>> You say DOOM 2x2 would be too slow on a A1200+fast+ax
-
- >Nope, I didn't say that, in this case it would be TOO unplayable. With DOOM
- >you're already at a disadvantage when playing it in 2x1. I consider a good
- >DOOM clone to have atleast the resolution and speed of DOOM.
-
- I think 2x2 is neat. Playability over gfx quality. Well copperscreen is a
- little far out. :)
-
- <sb>Patrick Hanevold - Virtual Reality developer
- <sb>patrick.hanevold@login.eunet.no
- <sb>Amiga and official Be developer
-
-